penelo
===7DRL 2025 entry===
penelo 1.0.0
~~BEST PLAYED IN FULLSCREEN MODE!~~
Made by rentonl
Testing and design improvement by keekee
Music by Kennedy Kimber-Johnson
Sprites by Finch
A turn-based, rogue-like puzzle game where you must face your inner-demons when your art begins to come alive and attack you. Try to survive 8 rounds by optimally managing your skill usage and the rate of enemy spawns.
Controls:
- Movement:
- <Numpad>
- <WASD>
- Mouse - click tile
- Waiting:
- Space
- Mouse - click self
- Skills:
- <Keypad 1-5> ( Alternative: <j/k/l/;/'> )
- Left Click Skill Slot
- Selection:
- <Enter>
- <Spacebar>
- Left Click
- Cancel Selection:
- <Backspace>
- <Numpad 5>
- Right Click
7DRL 2025 notes:
- ESC key exits full screen mode on itch.io. Please use BACKSPACE key to cancel targetting.
- There are some issues with python wasm and audio, so the sound/volume option sliders don't work on the web version.
- You can mouse hover most things for more information.
This game utilises my existing WIP engine called RL2. Some of the features my engine provided before the jam:
- Input management
- Complex turn-based game state management
- Complex entity state management
- Entity cache and index management for collisions and positions
- Map management
- Animated entities
- Pre-made widgets
- Inventory, Skill and Perk management
- Random map generation
- Entity and targeting systems
- Particle Effects
Updated | 26 days ago |
Status | Released |
Platforms | HTML5 |
Authors | rentonl, FinchL, Kennedy Kimber-Johnson |
Genre | Strategy, Puzzle |
Made with | Aseprite, pygame |
Tags | Seven Day Roguelike Challenge, pygame, rogue-like, Roguelike, Roguelite, Turn-based, Turn-based Strategy |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
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Standout for 7DRL 2025
Thanks for making the great video! It was really fun to watch, and I was incredibly happy to see how quickly you picked up on all of the mechanics.
Awesome game!! Intense squeezing through the end of a round with 1 hp running for life.
Thank you! Haha yes it can get quite intense! Let me know later how far you make it.
Game seems cool so far. It froze when I used waltz with knock back near the edge of the map
Whoa, thanks for letting me know! I'll get it fixed up.
The enemy cards mechanic is one I’ve not seen before, and I like it a lot. Really nice to be able to plan for what’s coming up.
This feels so full and polished, I’m impressed! And the theme is awesome.