penelo
===7DRL 2025 entry===
penelo 1.0.0
~~BEST PLAYED IN FULLSCREEN MODE!~~
Made by rentonl
Testing and design improvement by keekee
Music by Kennedy Kimber-Johnson
Sprites by Finch
A turn-based, rogue-like puzzle game where you must face your inner-demons when your art begins to come alive and attack you. Try to survive 8 rounds by optimally managing your skill usage and the rate of enemy spawns.
Controls:
- Movement:
- <Numpad>
- <WASD>
- Mouse - click tile
- Waiting:
- Space
- Mouse - click self
- Skills:
- <Keypad 1-5> ( Alternative: <j/k/l/;/'> )
- Left Click Skill Slot
- Selection:
- <Enter>
- <Spacebar>
- Left Click
- Cancel Selection:
- <Backspace>
- <Numpad 5>
- Right Click
7DRL 2025 notes:
- ESC key exits full screen mode on itch.io. Please use BACKSPACE key to cancel targetting.
- There are some issues with python wasm and audio, so the sound/volume option sliders don't work on the web version.
- You can mouse hover most things for more information.
This game utilises my existing WIP engine called RL2. Some of the features my engine provided before the jam:
- Input management
- Complex turn-based game state management
- Complex entity state management
- Entity cache and index management for collisions and positions
- Map management
- Animated entities
- Pre-made widgets
- Inventory, Skill and Perk management
- Random map generation
- Entity and targeting systems
- Particle Effects
Published | 1 day ago |
Status | Released |
Platforms | HTML5 |
Authors | rentonl, FinchL |
Genre | Strategy, Puzzle |
Made with | Aseprite, pygame |
Tags | Seven Day Roguelike Challenge, pygame, rogue-like, Roguelike, Roguelite, Turn-based, Turn-based Strategy |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
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The enemy cards mechanic is one I’ve not seen before, and I like it a lot. Really nice to be able to plan for what’s coming up.
This feels so full and polished, I’m impressed! And the theme is awesome.