===7DRL 2025 entry===

penelo 1.0.0

~~BEST PLAYED IN FULLSCREEN MODE!~~

Made by rentonl

Testing and design improvement by keekee

Music by Kennedy Kimber-Johnson

Sprites by Finch

A turn-based, rogue-like puzzle game where you must face your inner-demons when your art begins to come alive and attack you. Try to survive 8 rounds by optimally managing your skill usage and the rate of enemy spawns.

Controls:

  • Movement:
    • <Numpad>
    • <WASD>
    • Mouse - click tile
  • Waiting:
    • Space
    • Mouse - click self
  • Skills:
    • <Keypad 1-5> ( Alternative: <j/k/l/;/'> )
    • Left Click Skill Slot
  • Selection: 
    • <Enter>
    • <Spacebar>
    • Left Click
  • Cancel Selection:
    • <Backspace>
    • <Numpad 5>
    • Right Click

7DRL 2025 notes:

  • ESC key exits full screen mode on itch.io. Please use BACKSPACE key to cancel targetting.
  • There are some issues with python wasm and audio, so the sound/volume option sliders don't work on the web version.
  • You can mouse hover most things for more information.

This game utilises my existing WIP engine called RL2. Some of the features my engine provided before the jam:

  • Input management
  • Complex turn-based game state management
  • Complex entity state management
  • Entity cache and index management for collisions and positions
  • Map management
  • Animated entities
  • Pre-made widgets
  • Inventory, Skill and Perk management
  • Random map generation
  • Entity and targeting systems
  • Particle Effects

Comments

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(+1)

The enemy cards mechanic is one I’ve not seen before, and I like it a lot. Really nice to be able to plan for what’s coming up.

This feels so full and polished, I’m impressed! And the theme is awesome.