BUFFER OVERFLOW
===LoJam x GDS 2025 entry===
BUFFER OVERFLOW 1.0.0
~~BEST PLAYED IN FULLSCREEN MODE!~~
Made by rentonl
Music by Kennedy Kimber-Johnson
Testing and design improvement by keekee + Finch
sfx by Joyce Lee
Have you ever wondered why your computer errors out at seemingly random times? Have you ever thought that there must be a reason for operating system crashes and blue screens of death? Well then, welcome to the secret and competitive world of BUFFER OVERFLOW. The robotic gremlins inside your computer are competing in a microscopic game of dodge ball at the speed of light. To these creatures, participating in this fierce game is much more important than the smooth operation of your computer or the integrity of your data. Take control of a gremlin and feel the thrill of binary glory today!
Controls:
- JOYPAD:
- Left Analog - Movement
- SQUARE: hold for smash charge, release for smash
- X: quick dash
- KEYBOARD:
- PLAYER 1:
- WASD - Movement
- B - hold for smash charge, release for smash
- N - quick dash
- PLAYER 2:
- Arrow Keys - Movement
- (/ ?) KEY - hold for smash charge, release for smash
- (. >) KEY - quick dash
- PLAYER 1:
LoJam x GDS notes:
- Controller support will only work on the downloadable version. Sorry :(
This game utilises my existing WIP engine called RL2. Some of the features my engine provided before the jam:
- Input management
- Complex game state management
- Complex entity state management
- Entity cache and index management for collisions and positions
- Map management
- Animated entities
- Pre-made widgets
- Particle Effects
Published | 8 hours ago |
Status | Released |
Platforms | HTML5 |
Authors | rentonl, Joyce Lee |
Genre | Action, Fighting, Survival |
Tags | Bullet Hell, Local Co-Op, Pixel Art, Robots, Versus |
Average session | A few minutes |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
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