v0.2.0 PIP PIP HOORAY!
PIP PIP HOORAY! » Devlog

v0.2.0 - PIP PIP HOORAY!
I've pushed up a few post-jam bug fixes, balance tweaks and quality of life updates. I've toned the difficulty down from the previous version, but also weakened the strongest powerup (ELEPHANT). I believe this version will be quite a bit easier, but there will still be lots of balance tweaks in the future. Here are some of the changes:
- QOL: Added a button for quick auto locking
- QOL: Added a button for quick auto sorting of locked dice
- QOL: Added a settings page for volume control
- BALANCE: round 3 made slightly easier
- BALANCE: first reroll cost has changed from $2 -> $1
- BALANCE: first shop reroll cost has changed from $2 -> $1
- BALANCE: first shop score line reroll cost has changed from $2 -> $1
- BALANCE: COW powerup base points increased from 50 -> 75
- BALANCE: ELEPHANT powerup money gain decreased from 50% -> 33%
- BALANCE: CRAB powerup point gain increased from 100 -> 200
- BALANCE: GATOR powerup multiplier gain per reroll increased from 0.10 -> 0.25
- BALANCE: SNAIL powerup multiplier gain increased from 1.25 -> 1.50
- BALANCE: GRANITE powerup multiplier loss decreased from -0.2 -> -0.15
- BUG FIX: negative powerups no longer show red particles when inactive
- BUG FIX: score line estimated base score now only appears when all 5 dice are locked
- BUG FIX: misc typos and text formatting issues
Files
pip_0.2.0.zip Play in browser
19 hours ago
PIP PIP HOORAY!
A crazy dice-building, yahtzee-scoring, rogue-lite where you'll need both luck and strategy to win.
Leave a comment
Log in with itch.io to leave a comment.