v0.2.0 PIP PIP HOORAY!


v0.2.0 - PIP PIP HOORAY! 

I've pushed up a few post-jam bug fixes, balance tweaks and quality of life updates. I've toned the difficulty down from the previous version, but also weakened the strongest powerup (ELEPHANT). I believe this version will be quite a bit easier, but there will still be lots of balance tweaks in the future. Here are some of the changes:

  • QOL: Added a button for quick auto locking
  • QOL: Added a button for quick auto sorting of locked dice
  • QOL: Added a settings page for volume control
  • BALANCE: round 3 made slightly easier
  • BALANCE: first reroll cost has changed from $2 -> $1
  • BALANCE: first shop reroll cost has changed from $2 -> $1
  • BALANCE: first shop score line reroll cost has changed from $2 -> $1
  • BALANCE: COW powerup base points increased from 50 -> 75
  • BALANCE: ELEPHANT powerup money gain decreased from 50% -> 33%
  • BALANCE: CRAB powerup point gain increased from 100 -> 200
  • BALANCE: GATOR powerup multiplier gain per reroll increased from 0.10 -> 0.25
  • BALANCE: SNAIL powerup multiplier gain increased from 1.25 -> 1.50
  • BALANCE: GRANITE powerup multiplier loss decreased from -0.2 -> -0.15
  • BUG FIX: negative powerups no longer show red particles when inactive
  • BUG FIX: score line estimated base score now only appears when all 5 dice are locked
  • BUG FIX: misc typos and text formatting issues

Files

pip_0.2.0.zip Play in browser
19 hours ago

Leave a comment

Log in with itch.io to leave a comment.